Thursday 5 April 2012

introduction to animation on 3d


Animation basics



In the picture above I have moved the Time Slider to 20/100, and clicked on Auto.   Note that there is a red rectangle on 0 (blue means that the object is uniforming and green means rotating), which means that the object has been moved, it’s also the ‘key frame’ where it will show that the object has gone a different direction as I shall demonstrate now. 

To get a better control over my object(s) I clicked on the open mini curve editor, which is located at the bottom-left corner of the screen ().


As you can see from the picture above, I have modified it so that it moves in all direction. 



In order to extend the frames to 300, I had to click on time configuration (), which is located in the bottom right hand side of the screen.  The picture below shows the time configuration.

Path constraints

Fist I drew a couple of objects so that the camera can focus on.  Then I drew a circle from the shapes tabs.  I first tried to edit the vertex poly so that it would give the camera more of a view.   But that didn’t work as is evident by the picture below.



Turned out it was meant to be ‘edit spline’ not ‘edit poly;

Nevertheless, I went back to basics and this is what my path is looking like:






Camera tab:

Target:


Drag from the circle to the centre like so:







Animation >constraints > path constraints


Click on the circle to make the camera follow the path.




In order to see the camera perspective I press c as is evident by the picture above.  To zoom in or out (camera lenses) I clicked on the modify tab, as is evident by the picture below.

 Apply almost the same thing for free camera, press ‘free’ instead of target.