Animation basics
In the picture above I have moved the Time Slider to
20/100, and clicked on Auto. Note that
there is a red rectangle on 0 (blue means that the object is
uniforming and green means rotating), which means that the object has been moved,
it’s also the ‘key frame’ where it will show that the object has gone a
different direction as I shall demonstrate now.
To get a better control over my object(s) I clicked on
the open mini curve editor, which is located at the bottom-left corner of the
screen ().
As you can see from the picture above, I have modified it
so that it moves in all direction.
In order to extend the frames to 300, I had to click on
time configuration (), which is located in the bottom
right hand side of the screen. The
picture below shows the time configuration.
Path constraints
Fist I drew a couple of objects so that the camera can
focus on. Then I drew a circle from the
shapes tabs. I first tried to edit the
vertex poly so that it would give the camera more of a view. But that didn’t work as is evident by the
picture below.
Turned out it was meant to be ‘edit spline’ not ‘edit
poly;
Nevertheless, I went back to basics and this is what my
path is looking like:
Camera tab:
Target:
Drag from the circle to the centre like so:
Animation >constraints > path constraints
Click on the circle to make the camera follow the path.
In order to see the camera perspective I press c as is
evident by the picture above. To zoom in
or out (camera lenses) I clicked on the modify tab, as is evident by the
picture below.
Apply almost the same thing for free camera, press ‘free’
instead of target.