Tuesday 28 February 2012

mood board

GLIDER


HELICOPTER

BARREL GUN

Research Board



Chess Piece


We were told to draw a chess piece and then lathe it as part of the tutorial.

PROBLEMS
The first problem I had was that I couldn’t get the line tool to work – to do what I wanted it to do (both in Illustrator and 3DS max).  After many trial and errors I finally managed to get the hang of the line tool.  The other problem was that after I’d lathe it, the chess piece would like this:


I was convinced I’d made an error, until I realised that I’d zoomed in, due to the fact that I drew it too big, and that my solution was simple – either zoom out which I had to do for all four view port which would ultimately take me longer, so all I did was made the chess piece smaller.

HOW IT WAS CREATED
I first had to create half the chess piece using the line tool – I did this by having a picture of a chess piece half showing in another window like so:


After drawing it, I had to click on the ‘affect pivot only’ from the hierarchy tab, and then I had to place the point anywhere along the centre.  I zoomed in, in order to get it accurate.
Finally, I had to select lathe from the modifier list. And this is the result:

Monday 27 February 2012

white house


This is my first attempt at modelling in 3DS Max.  We were told to model the White House.  Although I didn’t get to the best of starts due to the fact that it took me a while to find my way around the software, I managed to complete the task, and I am very happy with the outcome.   

HOW IT WAS CREATED
I started off with the cylinders and in order to copy/duplicate them, I CTRL drag, and made a copy of 7.  Using the XYZ at the bottom I placed each one at a distance of 100 between them.  The roof above the cylinders/column was created by changing a cylinder’s side to 3 in the parameters section.  The building itself was created by using various sizes of box and other objects.  The bit above the building where the edges is cut off was created by converting it to poly and using chamfer to pull it in.  The balcony at the back was created with a cylinder with 18 sides which was then converted to poly.  Half of that cylinder was then selected and deleted.  The window was created with a box which had width and length segs set to 2, and height set to 1.  This was then turned to editable poly.  Then each 4 face of the box was selected in order to inset them.  Then it was extruded in order to make it look like a window.  CTRL drag was used to make multiple copies of the windows.