The first thing I did was group the object together in
order to manage them better. Then I had
to adjust the size to make it look realistic.
I made the building bigger. The
picture below is the result:
Using the path constraints I drew and adjusted a path
using breeze to make it smoother:
I then applied dummy to see how it plays out. The dummy is located in the create, helpers
tab as the picture below demonstrates.
I then linked the man and glider to the dummy:
The next thing I did was check on follow and bank (motion
tab) and slightly increase the bank so that it would bank slightly harder to
the right.
Alternative
I thought about using the biped as a replacement for the
person, but due to the fact that I’m running out of time, again, I felt it was
the right decision to stick with the other model. Despite my slow start I felt
that I have achieved the storyboard’s objective. Especially, the part where the glider takes
off from the building and pretends to fall.
The basic outline of the animation is done. Now I have to animate and show how the person
flies the glider. It might be that I
will have to use the biped as it will involve the person trying to fly and this
moving his/her hand and feet, the model that I did will probably not be able to
do that as it is too rigid.
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